Strategic Roadmapping for Europe’s Creative Sectors

Guide and Instructions

Technique/Process Categories

Expert opinions were reviewed to identify key practices or techniques. These were then arranged in a hierarchical structure. For example the following techniques categories were identified for the Architecture Sector

Technology Categories

Expert opinions were also reviewed to identify key technologies they used in their practice or techniques: For example the following technology categories were identified for the Architecture Sector.

Ideation
The process of generating ideas or inspiration for creativity prior to formal design - e.g. mindmaps, sketching

Design
The formal process of creating a design e.g. drawing, CAD

Fabrication

The process of creating an artefact e.g. prototyping, publishing, printing or creating multiple copies of it.

Marketing & Distribution
The process of understanding and engaging the end user, making the artefact available to end users, features, user testing/experience.

Integration
The process of integrating 2 or more stages of the Architecture lifecycle such as Ideation and Design or Idea to Consumption, Sketch to Reality.

Consumption
The process of using/buying/deploying the architecture or model in reality.

Socialware/Continuing Professional Development (CPD)
How people evolve in response to architectural technology or affordances, Awareness, Intermediary Business, ICT and Design roles, Knowledge, Hubs, Knowledge Bases/Repositories, Discussion, Communication and Sharing, including training and CPD.

Collaboration
The process of Collaborating around Standards and Convergence. Interoperability, Vendor-Client relations and exchange. Individual, Community or Societal Analysis/Research, Addressing Obsolescence, Flexibility, Adaptability, Modularity, Service Design.

Hardware
Technology which is physical and has processing capabilities e.g. PC, Mac, Smartphone.

Operating System (O/S)
The underlying software platform e.g. Windows, IOS, Android, Middleware

Application
Software applications that are used in the creative process or by the end user e.g. CAD software such as AutoCAD, BIM software, Rhino, Adobe Suite, Photoshop, Maya and Illustrator. Development of interfaces or tools for improved Architecture processes.

Input Physical
Devices which are used to physically interface with the technology e.g. mouse, keyboard, console

Input Sensory
Technology which provides input based on sensors e.g. cameras, eye trackers, Leap motion, 3D scanners

Output Physical
Technology which outputs a physical artefact e.g. 3D printers used in fabrication and prototyping

Output Sensory
Technology which outputs in a virtual sensory format e.g. Displays, VR Headsets, AR Displays, tactile/haptic feedback, audio.

Communications (Comms)
Technology which connects the creator or end user to distant services e.g. networks, broadband, mobile, internet

Hosted Services
Technologies which are contained spaces, possibly remote from the creator and/or end user e.g. web services, e-stores, big data, Hosted Co-working spaces, Collaboration platforms, Internet of Things (IOT)

To build a visual roadmap the Techniques and Technologies were made the axes for a matrix within which expert weights would be added Finally the experts opinions, turned into numerical weights of importance, were added to the table and colour coded. Current, Future and Desired views were integrated to create a normalised, collective view of the sector:

Instructions for how Creative Sector professionals can contribute their own view to the unfolding viiew of their sector will be given shortly